# game discription

Conway's Glider is a tiny role-playing game built on Conway's Game of Life.

The player does not control a ship, a figure, or a cursor in the usual sense.

Instead, the player tries to care for a fragile living pattern: a glider.

## Origin

This release grew next to a series of experiments with `codex_loop`, a workflow for splitting design and implementation into small verifiable rounds. The game became a product while also serving as a test object for that loop-development-process

The concept is also inspired by an ongoing interest in virtual habitats for digital organisms. Conway's Game of Life is not presented here as a neutral grid toy, but as a minimal life space: a place where a tiny persistent form can be followed, protected, redirected, and eventually lost.

## Design Direction

The interface is intentionally reduced. It uses a five-color palette, hard edges, no decorative background, and a quiet terminal-like structure. The focus stays on the living cell formations, the red player identity, and the survival score.

## Release Scope

This is release `0002`.

Included:

- Static browser game

- Intro screen with goal and controls

- Click, tap, and keyboard steering

- Toroidal Conway world

- Soft camera follow

- FPS control

- Grid size control from 10x10 to 200x200

- Unit tests for the Game of Life engine and player-glider invariants

Not included:

- Online leaderboard

- Audio

- Save games

- Multiplayer

- External assets or network dependencies

Updated 7 days ago
Published 16 days ago
StatusIn development
PlatformsHTML5
Authorkarp_krlt
GenreAdventure
TagsAI Generated, Hacking, nature, nerd
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

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