
CONWAYS GLIDER
# game discription
Conway's Glider is a tiny role-playing game built on Conway's Game of Life.
The player does not control a ship, a figure, or a cursor in the usual sense.
Instead, the player tries to care for a fragile living pattern: a glider.
## Origin
This release grew next to a series of experiments with `codex_loop`, a workflow for splitting design and implementation into small verifiable rounds. The game became a product while also serving as a test object for that loop-development-process
The concept is also inspired by an ongoing interest in virtual habitats for digital organisms. Conway's Game of Life is not presented here as a neutral grid toy, but as a minimal life space: a place where a tiny persistent form can be followed, protected, redirected, and eventually lost.
## Design Direction
The interface is intentionally reduced. It uses a five-color palette, hard edges, no decorative background, and a quiet terminal-like structure. The focus stays on the living cell formations, the red player identity, and the survival score.
## Release Scope
This is release `0002`.
Included:
- Static browser game
- Intro screen with goal and controls
- Click, tap, and keyboard steering
- Toroidal Conway world
- Soft camera follow
- FPS control
- Grid size control from 10x10 to 200x200
- Unit tests for the Game of Life engine and player-glider invariants
Not included:
- Online leaderboard
- Audio
- Save games
- Multiplayer
- External assets or network dependencies
| Updated | 7 days ago |
| Published | 16 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | karp_krlt |
| Genre | Adventure |
| Tags | AI Generated, Hacking, nature, nerd |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |

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